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Chrono Cross
 

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Chrono Cross
Studio : Square Enix
by Square Enix
Brand : Square Enix
Model : 6.62E+11
Platform : PlayStation
Release Date : 2000-08-16
Publisher : Square Enix
Minimum Age : 12.0 Years
Maximum Age : 20.0 Years
Availability : Usually ships in 1-2 business days
EAN : 0662248900087
UPC : 662248900087
Avg. Customer Rating:(based on 339 reviews)

List Price : $19.99
Our Price : $10.47


Features Of  'Chrono Cross'
 
  • Featuring a story line developed by the creator of "Chrono Trigger" and "Xenogears," Chrono Cross has been christened the "Best RPG Creation" by its development team. Format: PSX Genre: RPG (VG)/ Rating: T - Teen UPC: 662248900087 Manufacturer No: 9780
Editorial Reviews for  'Chrono Cross'
 
Product Description
Featuring a story line developed by the creator of "Chrono Trigger" and "Xenogears" Chrono Cross has been christened the "Best RPG Creation" by its development team.Format: PSX Genre: RPG (VG)/ Rating: T - Teen UPC: 662248900087 Manufacturer No: 9780
 
Editorial Review
Chrono Cross, the sequel to the Super Nintendo classic Chrono Trigger, turns out to be well worth the wait. Taking off 20 years after the first game, Chrono Cross follows a boy named Serge across parallel worlds--both the world in which he lives and one in which he drowned 10 years earlier.

Chrono Cross will wow players with beautiful prerendered graphics and a unique battle system. Elements replace magic and items in battle, and using the same element three times in a row will ultimately increase your power. In addition to using elements, the accuracy of physical attacks is determined by probability, with easier-to-land weak attacks setting up fierce blows.

The plot, while a bit slow to develop, is full of interesting characters. Players will need to travel between the two worlds to advance the plot. While many of these areas will initially appear to look similar, you'll find them to be quite different upon closer examination of the details. For instance, a plant that is extinct in one world thrives in the other.

My only qualm with Chrono Cross is that, despite the complexities of the battle system, veterans will have an easy time with early battles. Still, there's much to like about this SquareSoft epic. --Robb Guido

Pros:

  • Lavish, vibrantly colored graphics
  • Unique battle system involving elements and casting away role-playing clichés like experience and magic points
Cons:
  • Easy battles due to powerful offensive and cure elements
  • For hours, players will be saying, "Get to the time travel stuff"
 
Customer Reviews for  'Chrono Cross'
 
Classic
Chrono Cross is without a doubt one of the classic RPG's of my younger years. A sequil to Crono Trigger in theam only, nearly none of the original characters make an appearance, however, the idea of changing tragic events after they have happened remains current.
The combat system takes a little bit to get used to, as it surely isnt conventnal, however, once you get the hang of it, you find the battles are very diverse and rewarding.
This game has more characters than you can shake a stick at as well, which is fitting as the story is epic in scope. I wont get into the story as i dont want to ruin anything for anyone, however there are many plot twists, large scale events, and deep character development.
While this game isnt (in my own opinion) as good as the first in the series it does have the great feel that squaresoft had before the buyout, as such i highly recomend this game to RPG fans.
OEE
 
Loads of fun, excellent
I got this game and played it because I loved Chrono Trigger so much. While connected to Chrono Trigger, I agree with others that it is better to think of this as its own game in the same universe/world as Chrono Trigger, rather than a sequel.

I thought the battle system was always a lot of fun. You find and buy magic elements which you allocate to players, instead of the usual 'spells'. The nice part is that there is no MP, instead you are just allowed to use each element once during a battle, and they all recharge for your next battle (except a few aptly-named Consumables). The battles are not too difficult, and I liked that. Also, you can automatically heal at the end of battles with the push of a button.

The story is engrossing and complex. It takes a long time to develop, and then once it does it is a rush of too much information. You might refer to an online summary once you finish the game to understand just what really happened. But just because the story is complex, does not mean that it is boring or engrossing. It is fascinating, and in this way shares something with Chrono Trigger.

Weapons have to be constructed from raw materials, but this is not as annoying as it sounds. It is kinda fun. The Rainbow Shell weapons are a little harder this way though. There are also many, many playable characters. The minus side is that there is very little development of each individual character, and you will find the assistant characters saying the same scripted things no matter which one you choose. This was a disappointment because Chrono Trigger's 6-7 characters always offered their unique perspectives on a situation. On the plus side, there is a lot of gameplay in taking a certain character to a place you suspect they might interact with at different times during the game. (For example, having Leena with you when you go into Arni Village.)

There is some encounter with futuristic stuff, and time and alternate dimension stuff that will mess with your mind, so Chrono Trigger fans might like some of that. Also, the graphics and music are excellent!
 
Didn't think I'd like it.
I wasn't sure what to make of this game when I first bought it. I started playing it and it seemed so strange. It had a different system for nearly everything I was used to in an RPG. But I'm glad I stuck with it.

Once you get through the beginning of the game, it quickly becomes a fun, interesting one. The music is memorable, and the (many) characters as well, especially since you often are given choices which effect which characters will join your group, and which you'll have to replay the game to use. This all increases the game's replay value, making each play through different from the one before it. The story is great, and the actual gameplay is incredibly fun.

You should definitely play this game. I still love it, in all its PSX glory.
 
Great Classic
I must admit first off that I'm a bit of a sucker for pretty graphics in a game and can overlook almost anything in order to play them. Just the same, most often older games turn me off because of simple or bad graphics.

This game is not only a beauty to behold, but a great play. It has a mass amount of characters that you can unlock, so you actually have to play through several times to get all of them. It's the only PS game that I actually own, and I'm still having a ball with it.

I would recomend this game to any one that hasn't played it before or anyone that has for a good revisit.
 
I had alot of fun with this game...
Like my title says, I had alot of fun playing this game. If you really enjoyed Chrono Trigger and are expecting a sequel, you may be dissapointed with Chrono Cross. I have a really hard time envisioning this as a sequel-it just seems so far removed from the original Chrono Trigger (the original cast of Chrono Trigger's appearance is rather cameo). However, if you don't think of this game as a sequel, then you may enjoy it just as much as I did. Well, here's a more in-depth look at this game:

Graphics (9/10): Obviously, this is a Playstation 1 game, it's going to have PS1 graphics. I thought the graphics were very nice looking. There really wasn't anywhere in the game that made me exclaim "those lazy graphical designers! How dare they!". Although not as good as other PS1 games in terms of graphics (especially later games, for obvious reasons), most everything was pleasing to the eye and I have no complaints.

Music (9/10): Music was pretty good. Songs fit the emotional content of scenes pretty well, and many are pleasant enough to listen to outside of the game ("Time's Scar" comes to mind). The music may not be that memorable, but it's still pretty nice to listen to.

Characters (7/10): They really go for quantity over quality here. There are at least 30 characters available. Obviously, this high character volume means that no one particularly gets well-developed (except Serge of course). Normally this would bother me, but the characters were all so unique and colorful in appearance and attitude that I didn't mind as much. I sort of fell into the collector's mindset, in that I had alot of fun just trying to get people to join the party. Gotta catch 'em all!

Story (7/10): The story is very enjoyable until the last 1/8 of the game. Then it just sort of degenerates into an incomprehensible convoluted mess. I felt like the last part of the plot had been sucked into some kind of demensional void and distorted beyond reason. However, as I said earlier, the story is very enjoyable and understandable before that point; definitely enough to make the game worthy of playing.

Battle System (8/10): Nothing really wrong with the battle system. It is basically turn-based. Each character has a certain number of slots (which increase as you get stronger) that magic (called Elements) is assigned to. The system is fairly easy to get used to. My only complaint here is that switching elements from one character to another can be rather tedious.

Gameplay (9/10): This is my catch-all category. Some people (like me) will enjoy the ability to travel between dimensions to the two worlds (although it can be confusing at times). Others will find this constant back-and-forth travel to be rather annoying. I have no complaints with other gameplay elements like the controls or menus. Overall, everything's pretty good.

Overall (8/10): NOTE this score is not an average, it's my subjective overall score. Despite the lack of any real character depth, and the somewhat convoluted story towards the end, I really enjoyed this game. Considering it's current price (it's rather cheap, at least for now), I recommend picking it up.
 
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