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Warhammer Online: Age of Reckoning Studio : Electronic Arts by Electronic Arts Brand : Electronic Arts Model : 014633156560 Platform : Windows XP Release Date : 2008-09-16 Publisher : Electronic Arts Minimum Age : 12.0 Years Maximum Age : 20.0 Years Availability : Usually ships in 1-2 business days EAN : 0014633156560 UPC : 014633156560 Avg. Customer Rating: (based on 143 reviews)
List Price : $49.99 Our Price : $24.89
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Undertake a wide variety of PvE quest types related to an army's war efforts,
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Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.
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Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
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Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war.
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Engage in four levels of RvR combat
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Product Description |
War is everywhere. Warhammer Online: Age of Reckoning will immerse you in a world of perpetual conflict for years to come. Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer. Enter a grim fantasy world where the armies of Order and Destruction collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. The Age of Reckoning has begun.
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Jas-store.com |
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War is Everywhere War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new fantasy MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot. WAR features next generation Realm vs. Realm gameplay that will immerse you in a world of perpetual conflict for years to come. Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning to experience the epic nature of war. Enter a grim fantasy world where the armies of Order (Dwarfs, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and prepare to unleash your inner mutation-the Age of Reckoning has begun and WAR IS EVERYWHERE!  | Key Features
- Realm vs. Realm (RvR) gameplay means you will never fight alone, but as part of an army of allied players sworn to defend your homeland and conquer enemy Realms. Your every action-every quest completed, every battle fought-contributes to the war effort and can turn the tide of battle, bringing victory to your Realm!
- Experience the camaraderie of fighting side-by-side with allied players against otherwise insurmountable odds in groundbreaking Public Quests. These cooperative PvE encounters unfold across multiple stages and allow solo players to experience the glory of RvR.
- Embark on the endless quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, new abilities and rewards, and major story plotlines. The Tome is also the story of your life in the game, tracking your achievements to share and compare with others.
- Explore massive Living Cities that become more or less prosperous based on a Realm’s overall performance in the ongoing war. Navigate a maze of twisting streets, visit the local tavern, explore a dark under-city, and meet colorful personalities in a city full of adventure.
- Advanced guild features give unprecedented control to leaders and members, and make guilds an integral part of the war efforts. Guilds can create unique heraldry, capture and claim keeps, and earn Guild Tactics as they grow in power along with their members.
|  Pick your favorite character. View larger image  Battle to the end against rivals. View larger image  Wander through vivid environments. View larger image | | | The Warhammer Online: Age of Reckoning servers will go live on September 18th, 2008.
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PVPers Dream Come True |
If you are a PVPer to the core, you'll love this game. It is very fun in that aspect. If however you are into storylines, gorgeous scenery and engrossing quests...Look elsewhere. For PVE, it gets old real quick. It simply lacks depth and is NOT what this game was designed for. It's a PVPer's dream come true! And it's a yawn fest for PVEers.
The public quest mechanic is just plain awesome, but the rewards arent the greatest. Named mobs are all over...Just don't expect any cool loot from them. At the time of my play, the balance was way off. Every one wants to play the evil side (lame) so if you play the good guys, prepare to get your butt handed to you at any given time. Sure you'll squeek in victories here and there...But thats because they were not interested in what ever it was you were taking or busy beating the snot out of you else where. But they'll be back to take what ever it is you got and you'll just have to smile and take it.
Maybe a third race/order might be a good idea? Or balance caps, to say not allow 500 people to register as evil for every 5 for good? Not too hard to do. "We're sorry, the evil to good ratio is at 50/1 on this server. Please try another server or change alignment."
Meh, who knows. I'm done and have moved on to play more my style.
Plain and simple, this is not for the PVEer like me...It's for PVPers.
So for you PVPers, buy it!!! |
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WAR RvR Trumps WOW PvP |
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Has WoW PvP left you wanting better, more, PvP and generally disappointed in what could have been done? If so, then WAR is a MUST-HAVE game. its characters are varied, solo play is viable yet team play is so much more effective. You need not do a single quest to advance your character, the best rewards are earned through RvR (PvP) conflicts. The GFX are NOT goofy-cartoonish as that other game. PVE has 100's even maybe 1000's of quests but whats the point, stay with WOW if the PVE floats your boat. If it's PVP you're looking for, then join the gamers playing Warhammer-Online, you will NOT be disappointed. Think WoW PVP on STEROIDS... that's WAR's RvR! |
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Warhammer Online |
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This is a great game. Lots of RvR, PvP, and PvE content. A great guild will help make this game a great success for you. I personally am having a blast, and look forward to many years playing Warhammer Online. |
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Here's an Honest Review... |
War is not a *bad* game. In fact, there are a couple of features that Mythic came up with that we will probably see implemented in other games. The problem with WAR is that the developers made it TOO dependant upon the users of the game. Yep, I said it. We, the players, are the weak link in this game.
Players are too spread out across the tiers to allow you to be able find a group AND find a group to fight. Public Quests?... Awesome idea.. when you can find other people. Capture a keep? Big fun... when you can find other people. One saving grace is being able to cue a scenario from anywhere... *BUT* you might wait 15 minutes for it to pop... (no people in your tier)
Here's the next problem. When you can't find other people, there's NOTHING to do. The quests are boring and turn-key. Crafting is absolutley horrible. HORRIBLE! (They should fire the guy at Mythic that designed that part of the game.) It takes WAAAYYY too much time to create even the most simple potion. The auction house stinks... there is NO economy to speak of. In fact, other than buying your mount or abilities, you barely need gold. There are not dungeons in the normal sense. THere are "lairs", but the reset rate is horrible on them.
In other MMORPGs, at least when you couldn't find a group there was something you could go do: play the economic side in the Auction House, go farm equipment in a dungeon with a lowbie guildie, or go farm raw materials for crafting, or craft something cool. Nope, not in War... if a group isn't available to you, you are stuck with kill quests or a simple gather quest. That's it. And it's almost like the quests were added as a hindsight... like "the B team" was in charge of creating them... not much effort put into them... and it shows.
I guess it comes down to this... If you really like MMORPGs, then you will quickly bore with War. If you like the shoot-em-up types of games, then you might like War. War is a "one trick poney." Now... it's VERY good at that one trick (RVR)... but it's only one trick... and you only get to see the trick when a crowd finally gathers.
I love RVR(PVP)and when you can find it in WAR, it's really fun. (I left WOW because WAR promised better PVP. And it delivers... *sometimes.*) But you'll find that the majority of you time spent in War is wandering around looking for a fight or endlessly cueing up scenarios and then waiting for them to pop.
Good ideas:
PVP Lakes
Public Quests
The Tome
Seige engines
PVP centric
Horrible ideas/implementations:
PVP Centric at the cost of all other aspects of the game
Lame quests
NO economy
no crafting in usuable form
HEY MYTHIC!!! We need something to do when Server Population is low!!! (betcha' they don't listen) |
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BEWARE OF USED COPIES |
Sorry, this isn't a review of the game. Be aware that used copies that do not include a key code are simply coasters. EA will not give you a key code, I tried. Yes - I should have known better.
Jeff |
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