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Chrono Trigger
 

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Chrono Trigger
Studio : Square Enix
by Square Enix
Brand : Square Enix
Model : 0662248908243
Platform : Nintendo DS
Release Date : 2008-11-25
Publisher : Square Enix
EAN : 0662248908298
UPC : 662248908243
Avg. Customer Rating:(based on 26 reviews)

List Price : $39.99
Our Price : $36.99


Features Of  'Chrono Trigger'
 
  • After 13 years, the role playing game of the ages returns with Chrono Trigger for the Nintendo DS
  • Crono, meets an adventurous girl named Marle, and accidentally travels back in time 400 years
  • Past, present, and future worlds collide as Crono tries to save the planet
  • Revised version of the groundbreaking Active Time Battle (ATB) System delivers exhilarating combat
  • Special Tech skills and powerful combos, known as Dual and Triple Techs, encourages strategic battle plans
Editorial Reviews for  'Chrono Trigger'
 
Jas-store.com Product Description
After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. This chapter begins when a newly developed teleportation device malfunctions, and young Crono must journey through time to rescue a mysterious girl from an intricate web of past and present perils. Enhanced with Nintendo DS's dual-screen presentation, stylus controls, and a host of great new features, this classic tale returns to a modern, portable platform.



After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. View larger.


Gameplay is enhanced with Nintendo DS's dual-screen, stylus controls, and a host of great new features. View larger.
And so the Story Goes. . .
Through a chance encounter amid the festivities of Guardia's Millenial Fair in Leene Square, the young hero, Crono, meets an adventurous girl named Marle. The two decide to explore the fair together and soon find themselves at an exhibition of the Telepod -- the latest invention by Crono's long-time friend, Lucca.

Marle, fearless and brimming with curiosity, volunteers to assist in a demo. However, an unanticipated malfunction sends her hurtling through a rift in the dimensions. Taking hold of the girls pendant just before she's whisked away,



Explore the past -- Prehistory, Antiquity, and the Middle Ages -- Present, Future, and even the End of Time. View larger.


This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. View larger.
Crono bravely follows in pursuit, but the world into which he emerges is one of four centuries ago. In Chrono Trigger prepare yourself to journey into the forgotten past, distant future, and even to the very End of Time.

The Worlds of Past, Present and Future
In Chrono Trigger you'll journey back to Prehistory (65,000,000 B.C.) where humans and reptiles battle to wipe each other from existence. Antiquity (12,000 B.C.) is an age where the world is divided between people whose continent is buried in snow, and the magical kingdom of Zeal, a highly advanced civilization. The Middle Ages (600 A.D.) is an era of swords and sorcery, a dark time when the armies of Fiendlord rule over the land.

The Present (1000 A.D.) is the time period in which Crono, Lucca and Marle live. It is a bright and peaceful age. However, in the Future (2300 A.D.), an era of despair has taken hold with rogue machines ruling the world. After the day of the apocalypse in 1999 A.D., the prosperous civilization of humanity crumbled and the remaining people struggle to stay alive. And, finally, there remains the End of Time -- a place with no era to call its own. This confluence of time's streams transcends spatiotemporal boundaries. It is here at the gravitational center for all temporal flotsam that Spekkio -- the Master of War -- serves as your guide on time's treacherous roads.

Battle Systems and gameplay
This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. Chrono Trigger features exhilarating combat in which the clock is constantly ticking. Characters must first wait as the ATB gauges charge, and then perform an action. This makes strategic timing a crucial element in your battle plan. In addition to standard attacks, each character has an array of special Tech skills and powerful combos known as Dual and Triple Techs. Cooperate with other characters to unleash over 50 unique and devastating moves!

Chrono Trigger utilizes great story-telling, interesting characters, action-packed gameplay, and the unique controls of the Nintendo DS to deliver a fun and well-rounded role-playing game on a portable platform.

 
Customer Reviews for  'Chrono Trigger'
 
Chrono trigger
This game is a lot of fun.It is worth the price and came with a sound track.I didn't stop playing it until the batteries started to die on my system.
 
One of the best RPGs ever
Chrono Trigger is simply one of the best RPGs ever made. When it came out in the mid-90's for the Super Nintendo it was ahead of its time. It has made the transition the DS flawlessly, and is more or less the same game it was 15 years ago with a few added features utilizing the touch screen technology. However, that has little to do with why anyone would want to purchase this game. Chrono Trigger is great. It is to videogames what Star Wars was to movies.

Chrono Trigger has a deeply involved, yet incredibly charming story that no gamer should miss out on. Especially one who considers themselves a fan of RPGs. It also has a truly interesting cast of diverse characters who you will genuinely care about as you traverse through time from one historic problem to the next. The story is linear to a point, but then becomes very open-ended and offers a variety of ways to finish - and you can always level grind. However, the difficulty level is set well enough that if you fight your normal battles you shouldn't have to do much level grinding. There's also many side-quests that allow you to discover more about the histories of each character and ultimately the entire story of the game. As far as the story is concerned, there aren't many RPGs that can even compare to Chrono Trigger and its brilliance.

The combat is a little different from other RPGs in that there aren't really random encounters. You can see your enemies, and usually know what you are dealing with before you stumble into an impossible fight. It's also slightly more simple. You will never have more than three characters at a time with which to explore and fight. It makes the battles a little more enjoyable in my opinion - there's certainly less to micro-manage.

Overall, Chrono Trigger is nearly a perfect RPG. In the 15 years since it came out, few games can hold a candle to it in the areas of story, presentation, and gameplay. If you own a DS, this is a MUST-HAVE for your collection.
 
Great!!!
This game is amazing!!! and you sent me a CD also with the music and it's great, thank you!!!
 
Chrono Trigger: Aged well, but new content is lacking
Chrono Trigger's one of those iconic games that really hit on all cylinders when it came out. The technology was finally good enough that Nobuo Uematsu's original soundtrack and Akira Toriyama's character designs could be given the kind of respect they deserve; combined with supervision from "Final Fantasy" creator Hironobu Sakaguchi and Yuji Horii's trademark "Dragon Quest" aesthetic, with an easy-to-access interface and difficulty curve, it was really a masterpiece in gaming.

This new version holds up very nicely; it's essentially a direct port of the Super Nintendo original. The few changes include a movie viewer, bestiary and other data tracking held over from the PSX release; unfortunately, the new dungeon content exclusive to this release is largely forgettable.

The original gameplay still shines:
+ Encounters are map-based, not random; players dictate the pace of a dungeon, not the random-number generator.
+ Characters have meaningful equipment choices to make throughout the game.
+ Replay value is high; the new game+ option allows players to blaze through already-seen content on additional play throughs. There's tons of secrets and side quests to explore. Endings vary depending on when a player beats the game, and the final boss can be accessed at (nearly) any time on subesquent attempts.
+ The character storylines are engaging without being terribly melodramatic, a fresh breath of air in an often-stilted genre. Some of the scenes are actually very deft; the storywriters are able to convey a lot of character and feeling without drowning the player in text.

However, this release isn't perfect:
- While the PSX content is generally nice, the additional dungeons are long and bland. New enemies typically have high dodge rates and specific elemental weaknesses, an artificial play-time increaser that's jarring against the superior design in the original game. While some of the new boss fights are challenging and engaging, most are simply checkpoints: Can your characters withstand a certain amount of damage while continuing an onslaught? There's just not much tactical depth.
- Many of the new items in the bonus content aren't actually useful. Characters tend to max out scores, so end-game equipment decisions hinge on balancing non-score based abilities (like haste or protect) against status ailment immunity. The new gear typically provides redundant abilities or bonuses to maxed scores.
- The models could have used a little softening. Not a redesign, but making them higher resolution and smoothing out some of the pixelation couldn't have hurt. Also, this game was clearly not designed for a small screen; the sprites are a little too tiny.
- Finally, the tactical system from the original wasn't perfect, and there have been no attempts to rebalance some of the abilities. Certain attacks, like Falcon Strike, are ridiculously powerful; other higher-level abilities, like Frog Stomp or Dino Tail, are wastes of pixels.

Overall, the game still stands up very well against the rest of the market. Many of its innovations feel fresh 10 years later because they (foolishly) haven't been adopted by the rest of the genre; the sparse writing and even pacing lend a crisp quality throughout the title. However, lack of new game+ content in the original was an Achilles' heel, and the ham-fisted attempts to insert it in this version do more harm than good.
 
Rating the port, not the game itself.
When SNES was going out, my sister and I were renting games from one certain store that still rented them and my step-dad rented Chrono Trigger for us. We had never played an RPG before and scoffed at it, but as we played it (taking turns) we both fell in love with it.

Played it until they sold their SNES games. Then when Playstation released its port of the game, we played that, too and enjoyed the cutscenes. My sister gave me the DS game for Christmas and I absolutely love it as much as I had the first time I played it. The DS enhances this game quite a bit. The map on the bottom of the screen, the uncluttered fight screen while we have menus on bottom.

The cutscenes are there like they were on the PS. The only benefit (other than the duel screens) is the lack of load time. This is a great game for both new fans and old. SNES run down? PS load time is too great? Buy it for the DS.
 
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